Game and genre matching
The project is reviewed according to its platform, genre, audience, age range, tone and target market.
Localisation for game interfaces, dialogue, subtitles, tutorials, store content and ongoing updates, adapted for the language, culture, platform and players you want to reach.
Game text is connected to controls, screens, characters, variables, player choices and visual space. The localisation process therefore considers context and implementation as well as linguistic accuracy.
The project is reviewed according to its platform, genre, audience, age range, tone and target market.
Item names, abilities, locations, characters and repeated gameplay terms are managed consistently across related assets.
Placeholders, tags, commands, line breaks and non-translatable identifiers are considered during translation and review.
Completed content is returned in the agreed structure so your team can review, import, test or publish it efficiently.
Submit related assets together where possible so character voices, item names, controls and gameplay terminology remain consistent.
Menus, settings, buttons, labels, tooltips, alerts, prompts and other text players use to navigate the game.
Character dialogue, branching conversations, story text, lore, quest descriptions and narrative choices.
Subtitle text, cinematic dialogue, cut-scene scripts and time-sensitive on-screen content.
Onboarding, control instructions, walkthroughs, hints, help screens and gameplay explanations.
Item names, descriptions, abilities, upgrades, achievements, rewards and progression content.
Store descriptions, feature lists, release notes, platform text, promotional assets and launch content.
Notifications, errors, account messages, multiplayer prompts, moderation text and service communications.
Patch notes, new seasons, downloadable content, events, support articles and recurring content updates.
Interface strings, story dialogue, subtitles and live-service updates need different context, review and delivery arrangements.
For menus, settings, controls, prompts, system messages and gameplay strings that must remain concise and functional.
For character dialogue, branching narratives, quests and lore where voice, personality and dramatic intent matter.
For cut-scenes, trailers, cinematics and dialogue-led content where timing, line length and viewing experience are important.
For patches, seasons, events, downloadable content and recurring releases that need consistent terminology over time.
A short string may be a menu label, character command, item name or error message. Screenshots, speaker notes, string IDs and gameplay context help the linguist select the right wording.
Review can also identify inconsistent terminology, damaged placeholders, unsuitable line lengths and wording that does not match the player action.
Wording is reviewed against the screen, character, action or gameplay situation where it appears.
Names, locations, items, abilities and interface terms remain consistent across assets.
Placeholders, markup, variables, commands and non-translatable elements are checked carefully.
Character limits, line breaks, subtitle readability and interface space are considered during review.
Share the most editable and structured source available. Include reference material or screenshots whenever the strings cannot be understood confidently on their own.
Ask about your file formatThe files, languages, platform, audience and release plan are reviewed before the final scope, quote and delivery schedule are confirmed.
Upload your game assets →Upload the string files, scripts, subtitles, screenshots, glossaries and any supporting context available.
Include the target markets, game platform, genre, age range, release deadline and required delivery structure.
The content is reviewed for volume, repetition, file engineering, context, character limits and required QA.
Linguists localize the content while following terminology, character guidance, technical rules and target-market context.
The files are checked for language, consistency, placeholders and agreed formatting before being returned for integration or test.
The workflow can support a complete release, a specific asset group or recurring content delivered throughout the life of the game.
Interfaces, dialogue, subtitles, store content and player support for desktop and console releases.
Compact UI text, onboarding, notifications, store listings, events and recurring mobile content.
Learning instructions, simulations, assessments and specialist subject content for defined audiences.
Seasons, events, patch notes, moderation text, support content and ongoing multilingual updates.
Game localisation is scoped after the source assets have been reviewed. The final quote confirms the language work, file handling, review level, schedule and any additional localisation support.
Projects are matched according to the source and target language, game genre, platform, audience and intended market.
Browse all languages →Complete assets and clear context help the team confirm the correct workflow, quote and delivery structure.
Send the source assets and target markets when you need advice about scope, formats, QA, pricing or delivery.
Ask about your gameGame localization adapts a game’s interface, dialogue, narrative, subtitles and player-facing content for another language and market while preserving gameplay meaning and creative intent.
Projects can include UI strings, dialogue, quests, tutorials, subtitles, item descriptions, achievements, store pages, system messages, patch notes and player-support content.
The service can support content for PC, console, mobile, educational, simulation and multiplayer game projects. The exact workflow is confirmed after reviewing the files and platform requirements.
Translation changes the language while preserving the source meaning. Localization also considers character voice, cultural references, interface space, variables, player expectations and how the content functions inside the game.
Yes. Subtitle and cinematic projects can include translated dialogue, timing requirements, readable line lengths, speaker information and delivery in an agreed subtitle format.
Structured game content can be reviewed in formats such as JSON, XML, CSV and XLSX, as well as scripts, documents and subtitle files. Confirm the exact export and required return format before the project starts.
Provide instructions for variables, tags, commands and text that must not be translated. These elements can then be identified and checked as part of the localization workflow.
Game localization is quoted after the source files have been reviewed. Pricing depends on content volume, languages, file engineering, repetition, creative complexity, QA requirements and the delivery deadline.
Delivery depends on the word count, number of target languages, file preparation, game complexity, review level and release schedule. A delivery plan is confirmed after the assets have been assessed.
Ongoing content can be handled in recurring batches using the existing glossary, approved terminology and previous translations to support consistency across releases.
Include any NDA, access, redaction, platform or file-handling requirements when submitting the project so the appropriate workflow can be confirmed before files are shared.
Upload the source files and include the target languages, platform, audience, required format and release deadline. The team will confirm the workflow, fixed quote and delivery plan before work begins.